A fictional escape-room concept. Real curiosity. No real bookings.

06 / 18+ · Extreme survival horror

Blackout Protocol

A sealed research facility beneath the city. Dead monitors. Sweating concrete. One remaining power circuit.

Something is hunting through a sealed facility. The cameras never show it, only chairs dragged sideways, doors pushed open and places where your teammates were a second ago. The emergency grid will fail in 45 fictional minutes.

Playing time
45 min
Players
3–6
Complexity
4/4
Tension
Extreme · 18+
Plan this adventure
A dark retro-industrial facility control room with linked power consoles, surveillance stills, cold cyan light and a threatening empty corridor.
Original generated concept artwork · fictional world

The story so far

The cameras cannot see it. They can see what it moves.

Your recovery crew enters to retrieve a single sealed recording. Behind you, the internal security shutters descend. The operator on the intercom knows your names but cannot explain why your arrival appears on footage recorded yesterday. An unseen hunter is crossing the unpowered sectors. You learn its position from displaced furniture, fresh marks in condensation and doors held open by nothing. The facility has enough power to protect one route at a time. Every useful switch darkens another sector. Then the intercom begins issuing instructions in the voice of the last person who spoke. The promised extraction route is also the creature’s shortest path to you.

Maintenance annotation · recovery copy 00

“It never appears on a camera. Check the chair. Check the latch. If the voice tells you everything is clear, count the things that have moved.”

The shape of the adventure

An evening with
its own rhythm.

Coupled breakers reroute a scarce electrical supply: light protects one zone while darkness opens another. Track indirect evidence rather than a visible monster.

  1. 01

    Something crossed the frame

    A chair moves between two still images. An empty maintenance suit turns toward the camera. Map a presence that leaves evidence but never a visible body.

  2. 02

    The grid takes sides

    Power the archive and the corridor goes dark. A shutter dents inward. A familiar voice asks you to open the wrong sector while motion reports migrate toward control.

  3. 03

    No reserve power

    The emergency cells drain. The hunter starts testing the final door. Hold a protected extraction path while rejecting a false evacuation broadcast, or let the last screen record an empty room.

The tools of this world

Every object
has a part to play.

A spoiler-light field guide. These are designed story objects, not real venue photographs.

01

The blind surveillance bank

Paired stills show changes the live feed suppresses. Each displaced object identifies a zone, a direction and a narrowing distance.

02

The coupled breaker console

Three linked feeds trade light between sectors. Every illuminated safety line has a dark cost elsewhere in the facility.

03

The sealed incident spool

A repeating evacuation message hides an older warning. Compare the recording with independent sensor evidence before trusting a command.

More than finding a code

What you actually do.

A relentless adult survival scenario driven by surveillance deduction, interdependent circuits and an unseen pursuer. The menace gets closer through the consequences of your own decisions.

Infer the invisible approach

Compare sequential camera frames, log moved objects and establish which route the hunter can take next. Static does not automatically mean absence.

Trade light for distance

Switch linked circuits and predict both affected zones before acting. Keep the control approach lit while testing the extraction route.

Challenge the instruction

Cross-check intercom requests against the incident spool and physical indicators. A familiar voice is evidence of imitation, not proof that a route is safe.

Your team’s particular advantage

A camera reader names each changed object; a grid operator predicts the lighting trade; an evidence keeper checks the intercom’s claims. Deliberate coordination beats speed. No real running, contact, restraint or isolation is required.

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Is this your kind of curious?

A good fit for

Adults actively seeking extreme suspense, industrial horror and high-pressure systems thinking. Unsuitable for children or players who do not want stalking, darkness or fictional death.

A useful habit

Call out what the switch will darken before touching it. A camera that shows nothing can still contain the most important evidence.

Atmosphere & access

The proposed attraction uses dark-zone illusions, surveillance screens and sudden threat cues. Real-world safety and accessibility are unverified. Emergency exits and an immediate stop signal must remain usable even during a theatrical blackout. No compulsory running, physical restraint or actor contact. The optional web preview has readable controls, pause, exit and animation-off support.

Read the practical notes →

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