
01 / Hands-on mechanical mystery
The Clockmaker’s Last Hour
Build the minute that was never made.
Open the story ↗The room collection
Six stories behind one shopfront. Compare the premise, group size and puzzle style, then open the story that catches your eye.
All six fictional room concepts. Choose preferences to narrow the collection.

01 / Hands-on mechanical mystery
Build the minute that was never made.
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02 / Art Deco provenance investigation
Six exquisite claims. One defensible acquisition.
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03 / Branching-future logic puzzle
Tomorrow has edited yesterday. Check the rules.
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04 / Polar navigation and rescue
Plot their position. Bring the survey team home.
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05 / 18+ · Extreme architectural horror
The hotel has begun building your room. You are still inside it.
18+ · Extreme horror. Darkness, pursuit, simulated confinement and fictional death. Read the full warning.
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06 / 18+ · Extreme survival horror
The cameras cannot see it. They can see what it moves.
18+ · Extreme horror. Darkness, pursuit, simulated confinement and fictional death. Read the full warning.
Open the story ↗No room matches all three preferences. Try a different group size or reset the filters.
Fictional room concept. All durations, group sizes and prices are illustrative. No real venue or availability.
Complexity describes how many connections a story asks you to hold together. Tension describes its mood. Neither is a judgment of your ability.
Begin with the Clockmaker for a gentler first adventure, or the Collector for evidence-led deduction. Midnight and Expedition explore unusual logic. The two bottom drawers, The Unfinished Floor and Blackout Protocol, are extreme horror for adults 18+ only.
Make a sample plan